CardLife is about to get a big visual upgrade care of a new lighting system and day/night cycle. Take a look at the work of our Technical Artist Thor! Posted by FJ_Gribb on Jul 6th, 2018 For this week’s DevBlog we have something very exciting to reveal – an all-new Day/Night cycle for CardLife! Art […]
New Items, New Traps, New Rooms, New Features and More! Posted by RunWTheWolves on Jul 2nd, 2018 Lots of behind the scenes work going into the dungeon generator to make it generate more interesting and challenging dungeons so almost all of what I have to show this time is about new stuff for dungeon generation. […]
Polyarc's virtual reality puzzler Moss has been turning heads for all the right reasons.For starters, its a game centered around an adorable swashbuckling mouse (how can't you fall in love with that?), and it also happens to be a rich, engrossing virtual reality experience that avoids familiar pitfalls such as finicky controls and sickness-inducing scenes.
Virtual reality game makers have done some remarkable work in the past few years, and now that so many have learned so much about the idiosyncracies of making a great VR game, it's time to ask: what's next?
Written by Iain Angus, development manager at Total War developer Creative AssemblyDecision-making is a phrase you hear a lot and will regularly see on job descriptions for senior roles in the games industry. Despite this, it isn’t often explored in any serious depth, which is strange as it will determine the success or failure of any project.
This October XRDC is coming to San Francisco, and it promises to be the premier conference for AR, VR, and MR innovation!
Valve has given us a look at the latest version of its SteamVR Knuckles motion controller, alongside a Portal-inspired 'Moondust' demo showing the tech in action.
SteamVR is rolling out a beta for its new Skeletal Input system, which will allow developers to capture the pose of a hand and provide it as a stream of animation data that can then be used to animate the hands of the user’s avatar on its own or in combination with their own animations.
Back in 2016, longtime BioWare dev Jonathan Perry (who, as cinematics director, worked on the interactive cinematics of games like Mass Effect and Dragon Age) started his own VR studio Ractive.
Microsoft no longer plans to support virtual or mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."