Castaway Paradise is out now on PlayStation 4 and Xbox One! Plus full controller support update for PC! Posted by Blazy008 on Jul 31st, 2018 Castaway Paradise is out now on PlayStation 4 and Xbox One! Console gamers can finally know the joy of perfecting the decoration of their new island home, helping out the […]
Here’s a list of some enemies that are functional with a short description. More enemies will come later along with different Bosses. Posted by NiceHit on Aug 1st, 2018 The three types of enemies and their formation:
The Behind The Beyond ” is a thriller mystery Game which tells the story about a agent who is a victim of his own hallucinations. Through out the game he is perplexed between his dreams and reality. As the game goes on, you would be thrilled with the experience. The best feature about this game […]
Announcements and updates to PC jungle simulation game “In the Heart of Borneo.” Improving Stamina endurance, new sleeping animation (+hammock), more player choices! Check it out! Posted by karineskoog on Jul 7th, 2018 Happy belated 4th of July! ANNOUNCEMENTS! #1 After 1.5+ years of nonstop travel across the Asia Pacific, I’m back in the USA. […]
CardLife is about to get a big visual upgrade care of a new lighting system and day/night cycle. Take a look at the work of our Technical Artist Thor! Posted by FJ_Gribb on Jul 6th, 2018 For this week’s DevBlog we have something very exciting to reveal – an all-new Day/Night cycle for CardLife! Art […]
New Items, New Traps, New Rooms, New Features and More! Posted by RunWTheWolves on Jul 2nd, 2018 Lots of behind the scenes work going into the dungeon generator to make it generate more interesting and challenging dungeons so almost all of what I have to show this time is about new stuff for dungeon generation. […]
Polyarc's virtual reality puzzler Moss has been turning heads for all the right reasons.For starters, its a game centered around an adorable swashbuckling mouse (how can't you fall in love with that?), and it also happens to be a rich, engrossing virtual reality experience that avoids familiar pitfalls such as finicky controls and sickness-inducing scenes.
Virtual reality game makers have done some remarkable work in the past few years, and now that so many have learned so much about the idiosyncracies of making a great VR game, it's time to ask: what's next?
Written by Iain Angus, development manager at Total War developer Creative AssemblyDecision-making is a phrase you hear a lot and will regularly see on job descriptions for senior roles in the games industry. Despite this, it isn’t often explored in any serious depth, which is strange as it will determine the success or failure of any project.
This October XRDC is coming to San Francisco, and it promises to be the premier conference for AR, VR, and MR innovation!