This week’s #screenshotsaturday I’ve created a hologram menu, and made it so the character would follow the screens as it rotates around. Posted by RocketJuice on Jul 4th, 2018 Hi, this week’s #screenshotsaturday I’ve created a hologram menu, and made it so the character would follow the screens as it rotates around.I’ve updated both the […]
Uncharted creator Amy Hennig has departed Electronic Arts, telling Eurogamer that she officially left the company (and her role as creative director on EA Vancouver’s unnamed Star Wars game) in January.
“I hate it. I absolutely hate writing,” says writer and designer Mike Bithell. “I find it frustrating, and I don’t like anything I’m doing until the last minute. It does just sound like self-deprecation, but I genuinely find it very stressful.”
– Nintendo of America chief Reggie Fils-Aime, speaking to Waypoint.The Nintendo Switch is well into its second year and we're continuing to see a rising tide of games (including lots of ports) launching on the platform each week, fanning devs' concerns that their own games will get lost in the shuffle.
In this GDC 2018 talk, Asymmetric's Zack Johnson, creative director of acclaimed slap-stick-figure cowboy RPG West of Loathing, discusses the team's approach to comedy in the video game space.
– Developer of Sable Gregorios Kythreotis on the process of developing an art style for the game.
The Gamasutra Deep Dives are an ongoing series that aim to shed light on how specific design, art, or technical features within a video game come to be, in order to show how seemingly simple, fundamental design decisions aren't really that simple at all.
As a game dev, what do your prototypes look like?That was the premise of a question posed on Twitter last Friday by Vlambeer's Rami Ismail, and the responses which have accumulated since then offer a cornucopia of sample game/system prototypes for curious devs to study.
Speedrunning is extremely popular now, as popular streams and videos on Twitch, Youtube, and at events like Games Done Quick readily attest. But in a way, it’s always been popular.
The perennially popular game of pinball has appeared in video games in all sorts of forms, from Pinball for the NES in 1983 and the classic Sonic the Hedgehog Spinball in 1993 to Zen Studios' modern Pinball FX series.