Summary of March – June devlog. Basically this article describes the overhaul of Eremidia: Dungeon into the current version, which is now called An Empty Tome. Posted by richter_h on Jul 3rd, 2018
Phobos Vector Prime: The First Ring, the frenzied space shoot’em up developed by Gunstar Studio, has received a new content patch called Retro Waves Update that adds a new Survival Mode where you’ll need to defend three differents areas from the endless enemy attack. Posted by ManuGUNSTAR on Jul 4th, 2018 Hi! My name is […]
This week we’re showcasing a few hero classes from Firestone Saga. Posted by UntoldTales on Jul 3rd, 2018 As you dive deeper into the cavern, you’ll get the chance to add new heroes to your party. Each class feels unique and promotes different playstyles due to their respective powerful abilities. Wizard
This week’s #screenshotsaturday I’ve created a hologram menu, and made it so the character would follow the screens as it rotates around. Posted by RocketJuice on Jul 4th, 2018 Hi, this week’s #screenshotsaturday I’ve created a hologram menu, and made it so the character would follow the screens as it rotates around.I’ve updated both the […]
Uncharted creator Amy Hennig has departed Electronic Arts, telling Eurogamer that she officially left the company (and her role as creative director on EA Vancouver’s unnamed Star Wars game) in January.
“I hate it. I absolutely hate writing,” says writer and designer Mike Bithell. “I find it frustrating, and I don’t like anything I’m doing until the last minute. It does just sound like self-deprecation, but I genuinely find it very stressful.”
– Nintendo of America chief Reggie Fils-Aime, speaking to Waypoint.The Nintendo Switch is well into its second year and we're continuing to see a rising tide of games (including lots of ports) launching on the platform each week, fanning devs' concerns that their own games will get lost in the shuffle.
In this GDC 2018 talk, Asymmetric's Zack Johnson, creative director of acclaimed slap-stick-figure cowboy RPG West of Loathing, discusses the team's approach to comedy in the video game space.
– Developer of Sable Gregorios Kythreotis on the process of developing an art style for the game.
The Gamasutra Deep Dives are an ongoing series that aim to shed light on how specific design, art, or technical features within a video game come to be, in order to show how seemingly simple, fundamental design decisions aren't really that simple at all.