Announcements and updates to PC jungle simulation game “In the Heart of Borneo.” Improving Stamina endurance, new sleeping animation (+hammock), more player choices! Check it out!
Posted by karineskoog on Jul 7th, 2018
Happy belated 4th of July!
#1 After 1.5+ years of nonstop travel across the Asia Pacific, I’m back in the USA. It took a little while to get over the jetlag, but I’m back into a good rhythm.
Between the jetlag and game consulting work, I had 2 weeks or less to spend on In the Heart of Borneo, but I’m happy with the progress I made!
#2 I accepted a new freelance job as a Quest Writer/Scripter on story-driven, indie game Eastshade! (Check out the trailer – it’s awesome!) You can also wishlist it on Steam!
I still have a few days a week to work on In the Heart of Borneo, even with my new gig and prior game consulting work, so I still plan to push out regular updates!
I love the variety of work I currently enjoy with my Narrative/Scripting work on Eastshade; designing/programming/arting on Heart of Borneo; plus my business, game design and game publishing work as a consultant.
A video update with my latest changes in action!
The 1st 15 minutes are announcements and showing the new features. The rest are 2 short playthroughs of the game.
(I accidentally covered up some of the UI with my video overlay – oops!)
Inventory on Backpack!
This is Step 1 of my master plan to move UI elements into the world. All inventory items have their own slots on the backpack. They stack on top of each other and rotate so players can tell when there are multiple items.
(Note: I need to replace the inventory art and add mesh over the items so it looks like they are attached to the backpack!)