In this GDC 2016 session, Drinkbox Studios' Augusto Quijano offers some insight into the visual design of the 2D/3D hybrid game Severed.
Quijano goes over the challenges faced by creating a game that features flat art but behaves as though it's in three-dimensional space.
He also discusses Severed's approach to unique enemy design, and how difficult conveying storytelling through touch-based controls and first-person perspective can be.
It was an informative talk that's definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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